X3 terran conflict game manual pdf




















This configuration almost completely avoids the need for TS Transporters. BoGas and BoFu factory would require 3 freighters to work.

The cheapest TS transporter costs about Some have large cargo bays but may be slower. These would be best assigned to buy large volumes of , Credits A Complex Construction Kit costs , Credits to link 2 factories. So a small complex resources from nearby factories.

Other ships have smaller cargo bays but are much faster. They would best including a BoFu and BoGas factory linked by 1 construction kit would need 1 freighter to buy energy and be assigned to buy resources, like Crystals, that are a few sector jumps away. TS class ships can be bought individually or in quantity.

Setting up transport ships can be easier if you buy them in bulk; allowing you to select the upgrades for That makes the Construction Kits a cost effective solution for making food. If you total the costs for other all the ships at the same time.

Ships are available in S, M, and L specifications. The S ships have minimal factories that you build, you can work out a similar cost effectiveness of the kits. When you set up factories equipment; M ships have medium level equipment; L ships have high grade shielding and weapons. If you and set the home base of the transporters to that factory, remember to limit their range to three or four do not want your transporters to engage enemies freighters are only equipped with low class defensive sectors.

Ships travelling across dangerous sectors resources. The end result will be that your factories run out of supplies to keep producing. You can find more can and usually do have fighter escorts in addition to defensive weaponry.

Connecting factories is actually quite straight forward. If, for instance, you hired an Argon Mammoth to carry Engine Tunings: Time is money; speed supply of resources is good. The construction kit will allow you to join two or more stations together Cargo extensions: To suit the cargo. The standard configuration will work for most.

It is comprised of a Complex Hub that controls power distribution, a central Duplex or Triplex Scanners: Duplex will suffice for most. When the TL captain has been ordered to drop the two stations and you have positioned them relativity To assign a transporter to a Station you will need to make sure the transporter has either or both of the Trade close to each other, you can instruct the TL Captain to drop the Complex Construction Kit and instead of MK1 or MK2 software installed available at all good Equipment Docks.

Select the first factory to combine. The list will change to display the remaining factories. Select the second factory and the Complex Construction Kit will build the tunnels between them. The Complex Hub transports supplies between the stations, so you can create a loop of factories that supply each other without the need for lots of transporters delivering resources between them.

Complex Hubs cost a lot less than the use of transporters, but they have a weakness. You have to protect these complexes from attack. If they are destroyed, the factories will not be able to get the resources they need until you buy another complex builder or assign transports to them. When you select the command console for the Complex Hub, it will show you the stations and the production cycles that are currently running. All the factories in the complex use a single pool of Credits. You can still set factory prices and change the maximum distance that transporter ships can jump across sectors for resources just as you did for a single factory The solutions for choosing the right location will vary according to what resources are available in the sector, i.

There is no hard and fast rule that applies. You can save a lot of resource effort for your complexes by choosing your location based on the needs of your new factories, so even if resources in the factories run low, there will be local resources to supplement them. As mentioned before, the one weakness of complexes is the vulnerability of the tunnels that connect them. It would be advisable for you to set up sector patrol ships around your factories and their complexes to protect them from pirates or Argon Vulture Super Freighter other enemies.

You will have to re-issue commands to them with their new instructions. Then enter an amount, such as , Any funds the station generates above that amount will speaker to take the floor. After his lengthy but very interesting lecture, he opened the floor to questions. Q: Why have the factories in some sectors changed? The truce between some of the races is sometimes put aside due to some local issue on Q: Are Factories expensive? This will occasionally escalate into a dispute that can only be settled by fleets of warships A: The prices of factories vary greatly dependent upon the technology level of that factory.

For example, from opposing sides which will inevitably result in some traders losing their stations. Other traders may take Food factories are much cheaper than Laser Tower factories. Remember also that the price of a factory may advantage of your misfortune by setting up their own factories.

A few words of advice though, before you place a factory. There is no point in placing a economic cycles and the leading proponent of factory looping techniques. You will immediately be butting heads with the competition unless this is what you intended, of course. Conversely, Q: How do I increase my trading ranks? The A: There are many ways your trading rank can be increased. Essentially by you or your trading assets, stations and complexes in the systems you visit will be relatively close to each other.

There is nothing buying resources below the average price and selling your products at an above average price. This is the stopping you from placing your factories anywhere in a sector. Please bear in mind that your ships need to definition of profit making. The more you make the higher your rank will go. Additionally, if you come across get resources and your customers need to travel to you. The last two will also increase your reputation with those races. A: The yellow flashing is warning you that the factory in question is in need of attention and is probably Q: How do I use the Mobile Drilling System to collect Ore?

It does not specify what the problem is, only that A: You can mine precious metals and minerals from asteroids once they have been broken up into small something is stopping the factory from operating normally note: your property will flash red when under enough pieces for freighters to pick up and put into their hold. Only some ships can be equipped with a attack. This could be a lack of resources, a lack of credits to purchase resources, a lack of ships to go out Mobile Drilling System, such as the TS class, using the turret mount, like the Demeter Miner from Paranid and purchase the resources or a combination of these.

Entrepreneurs with a the factory are stopping it from working correctly. For example, the number of systems in which your ships healthy credit balance and a desire to do it in style can use an M6 class ship with a Super Freighter in tow are allowed to go, searching for resources. There are several upgrades that you will need for successful mobile mining. You will need a Q: I have transport ships and Credits. How do I get my factory what it needs?

Mineral Scanner and an Ore Collector. Every factory requires working capital to buy its Triplex Scanner for easily locating asteroids and the Best Selling Price extension to quickly turn the rock into resources. You must then assign your transport ship s to that factory. Once you have assigned a ship its home base, a whole new set of command options will become available. They will automatically protect it once they arrive there.

Generally, the higher the yield some the more material you can get from the asteroid. Asteroids with a yield of 20 or more are good; those with fighters to protect your trading vessels as escorts. Approach the asteroid and fire your Laser or a Hornet Missile within five kilometres. After the asteroid has been fragmented you will need to break the larger and medium sized rocks with either the mining laser or other laser weaponry into small rocks.

Q: Any advice for a budding trader just starting out? Both of these sectors have the protection of capital ship patrols and they have access to a good supply of cheap energy cells.

Be aware then be assigned to a sector to build up their trading experience, that is, on the job training. Eventually you will be able to scoop up the rocks that are experience has reached a high enough level Level 6 they will be skilled enough to become so-called small enough to be refined. To operate the Ore Collector you will need to collect the rock as you would with Universe Traders. You will have to issue new commands at this time for them to start universal trading.

Note: other floating cargo crates. Be sure to check the fragment first with the [ i ] key or the fragments may damage if the ship does not meet the requirements for trading or you have not given it all the correct equipment, the your hull or equipment if it is too big. Nividium asteroids, which can be found in remote sectors, are highly Sector and Universe trade commands will be unavailable.

After being assigned a sector, the Trader will start to look for profitable opportunities and start to make some Like the command to collect wares in sector, the command Collect Rocks allows ships under your control trades. Initially they will need to learn to check their current station for products to sell before flying, to reduce to collect rocks in a given sector. The command is available in the Special Commands menu, if you are in a empty runs.

Then they will recognize a profitable opportunity if the selling price is above the buying price. From level six onwards the System, an Ore Collector and a fairly large cargo bay. The Split-built Caiman Miner is optimized for this task.

The pilot may demand better payment and a better equipped ship because Q: How do I sell a ship that I own? Good employers A: Click on the ship while in flight mode or, from the Sector map [.

From the context menu that opens, select commands [c]. The universe map will open; select a sector that has you have not installed the Fight extensions, Jumpdrive and 25MJ Shield, the pilot may not get around to a shipyard in it such as Omicron Lyrae, Ianamus Zura or Argon Prime. Click on the shipyard name and your ordering them until he reaches level twelve where charges for equipment delivery are higher than average.

In such emergencies the pilot will try to escape to the nearest station or use the Jumpdrive shipyard. This opens the for an emergency exit. If a Trader is attacked, they will tell you the ID of the attacker so you know whom to Trade menu. Select the ship you want to sell.

If there is only one ship, it will be already highlighted. Use the look for, should you feel the need to take revenge. The pilot may also hail you for assistance and stay at a left arrow key or hit [Home] followed by [Enter] and the transaction is complete. Q: How can I transfer cargo between ships? A: You can get a Transporter Device from the Goner temple which will allow you to beam goods into your cargo bay. If you do not have one of these, you can order your ship to drop its cargo and you can then Q: How do I move a MK3 pilot to a new ship?

Alternatively when you are docked at a station, you can transfer the cargo off the other ship using A: Have your new ship all optimizations except MK3 or any Fight Software installed and have it and the station menu.

Make sure you have the Special Command Software installed. Select the sector and the MK III ship and repeat with the new A: To put it simply; the better your trading rank, the higher the payments. A good tactic is to have a range ship. Then choose the sector and station where the move is to take place. After the above has been done, of ships with a Jumpdrive. Many missions require an M4, M5 or TS class ship. To find these missions, look for ships and stations with a small icon at the top right corner of their marker angles.

The icon displayed will tell you what kind of mission is being offered. Comm the ship or station and talk with the person offering the mission to find out the details. Q: How do I capture Spaceflies? To capture them simply fire the Ion Disruptor, which will stun them and then allow you to collect them as any normal piece of space freight.

You may have to repeat the stunning after collecting a few because they will wake up after a short while and fly away. Q: How do I set-up Sector and Universe traders? A: The Trade Command Software MK3 is a software upgrade that allows you to hire a trader to work for you, buying and selling resources and products for profit.

You can remotely trade with a sector if you have an Advanced Satellite or a ship with a of opportunities. Trading System Extension in the sector where you wish to trade. You need higher rank for everything you want to have and need to do. If customers and will exchange Credits or Ore for your scrap. Additionally there is great wealth to be had by you want certain factories, ships and high-tech wares, your ability to buy them depends on your reputation looking out for opportunities to set up missile and other high-tech factories close to nearby war zones when with the race you want to buy them from.

Your trading or fighting status will also affect some purchases you local supplies may not be able to keep up with the demand. Additionally, the higher your rank the higher the payments will be for missions because dealers will then know that they can rely on your skills. These may be in trading agreements from local merchants. It is a harsh universe out there with plenty of bad pirates who would like to get rich by taking what you have.

If they try, return the favour and take what they have and sell them and their ship as punishment. There are many tales of traders who wandered off the main commercial lanes to stumble upon great riches in the misty voids by finding containers full of credits and weapons that were lost in skirmishes with dangerous enemies. If you buy coordinates for such finds use the fly to position navigation command and with the [2, 4, 6, 8] numeric keys to target the coordinates and then press the [Enter] key.

Your ship will fly to that location. This will make additional, more advanced, equipment and ships available to you. Their improved trust in you will result in them giving you better trading deals and at the same time greater rewards. These inspectors usually travel in scout class, high performance ships which are difficult but not impossible to outrun.

Trading in them is done at your own risk. If caught, you will be required to ditch your illegal cargo, you will lose your police license if you have one and your reputation will suffer. But if you get away with these smuggling jobs, the profits can be very rewarding, especially if you decide to become a full-time pirate. Hit the [j] key to activate it and you will speed through the universe by compressing time.

Remember, time is Credits. Your laser cannons can be grouped in any way you like. A display in the lower left of the screen, above the targeting indicator and missile display, shows your laser groups. Which lasers are One of your first goals will probably be to obtain a decent M3 Class fighter with 25MJ shields. Powerful in which group is indicated by a colour code to the right of each laser.

You can have up to four groups and shields are one of the first survival must-haves but an M3 equipped with them can cost two million credits each laser can be in more than one group. Each group has a colour code: group 1 is yellow, group 2 is green, or more. Besides, at the start of the game you do not have a high enough reputation to buy one. But, there Group 3 is blue and group 4 is purple. To assign a laser to a group, left click on the laser icon and a context is a quick way to get one on the cheap.

Fighting and Capturing Pirates equals credits, ships, rank and menu appears. Here you can add to or remove the laser from the group you want. If the laser slot is empty, notoriety.

This is a more perilous choice but with context menu opens listing all installable weapons. In this case we will install the Phased Repeater Gun and potentially quick and profitable returns. You might start with an Argon Buster with four Beta Particle it will be part of group one because that is pre-selected.

With the Buster you can take out Pirate a laser group. Note: do not use the keys on the number pad, they have a different function. If you are lucky, the pirate ships may be equipped with missiles and cannons. You might even capture an M3 with 25MJ Shields intact.

When you capture that M3 class fighter The best way to use your weapons is to keep one of your selections of lasers for a couple of powerful you can repair and outfit it with the profits from selling other ships and equipment from your smaller captures. If you also have some Ion Disruptors in a group Note: Ions can hit locals, and damage your TARGETING reputation, if you are not up close and in line of sight with the intended target you can use these to make In order to target anything, move your mouse pointer over the object and click on it.

Other ways to select a short work of enemy shields. Before you engage your target in combat make sure that your auto-targeting system lower left of the screen is switched on.

Possible settings are: Off, Semi and On. You can cycle through these settings by repeatedly hitting the [ k ] key. The distinction between the two versions will become clearer once you install and use them.

As you approach an enemy, whether he is targeted or not, you will hear a warning beep indicating that you are coming into the proximity of an enemy ship. Once you are within firing range your onboard computer will inform you of this fact and the targeting reticule will change colour from red to blue. Now all you have to Laser Control and Options Menus do is aim for the reticule and fire.

Good luck! Click on the missile control display lower left corner, below the lasers a context menu opens with the options equip missile. This opens a second context menu that show which missiles that are compatible with your ship are available.

In the screen shot there is one other missile type available. In this example we have three Firefly Missiles available. The information below the missile name tells us that this missile does 1. The first context menu also lets you uninstall a missile. It also shows which missile and how many are currently installed. Pressing the joystick button 2 will also cycle through installed missiles. Missiles are fired by using the [l] key or by pressing and holding, then releasing the joystick button 2.

Marines will go into the pod In order for you to even consider boarding a ship you must have the Fight Command MK1 software installed. Your ship must be able to launch Boarding Pods. When you do, the Marines are automatically 2.

Your target ship must be boardable. Also note that the Argon Sirokos and M7M class ships are the only ships capable of 3. There must be room on your target ship for at least one marine. You must have at least one marine on your ship and TM class ships. This should be the easiest part and can A Marine is a simple creature. Feed it, clothe it and tell it what to do and many things become possible. For this reason, as well as being proficient has to breach the hull individually or send them over in boarding pods with up to five marines per pod.

Your bought at military stations. Marines can be trained. Dock at any military dock and you will find a training option in the Trade menu. Use the left and right key to select the kind of training desired.

There are three training choices: Engineering, Stage 2: The Marines fight their way through the ship. This stage begins when the first marine enters the Mechanical and Hacking. The length of time it takes to train your marines depends on their current levels of expertise. The higher the levels become, the longer and more expensive it will be to train them. You can some marines here because they will meet resistance.

How many decks they have to fight training and their current progress. When they have completed their training you will receive a message to through depends on the ship class. M6 class ships have two decks and M1 class ships have five. The target that effect. If you have a ship docked at the training centre that can carry them, the newly trained marines will ship may also have marines on board which have to be vanquished. The speed with which your boys embark automatically.

If not, they will wait until an appropriate ship arrives. You will receive progress reports as they move hang around while your marines go to school. You will be notified to either pick them up or which ship they from one deck to the next. It is the most dangerous part of the entire boarding process and you will, most likely, lose boarded. You can also make marines out of slaves but they will have to spend some time at a Rehabilitation Facility before you can send them to boot camp. If they succeed, the ship is yours.

They are trained in a variety of combat skills and technical specializations. If the boarding process fails, the remaining marines will evacuate the ship.

Your marines may try to get back to the boarding pods or they may simply dive out the nearest airlock and you can pick them up as they drift in space. You can also force an evacuation if, for example, during the boarding process you all of a sudden have unwelcome company, with lasers blazing. You are not exempt from being boarded if you own the appropriate ship and the above process may be applied to you.

To improve the defence of your ship, you might consider installing the following upgrades: :: Hull Polarization Device: Increase protection against boarders trying to breach the hull. When you give commands to a wing, all :: Command Section: This is where you issue commands to your wing. Commands are divided into sub- ships in that wing carry out your order.

For example, if you were to order the Blue wing to attack a target menus depending on the type of command to be given. They may include Navigation, Combat, Trade, and there are five ships in Blue wing, all five ships would attack.

There are two menus available for the Piracy, Special, etc. Not all sub-menus are available at all times. It depends on what software and other management and control of flight wings: The Wings Management menu is used to add to and remove ships upgrades the ships have installed.

For example, the command Move to Position requires that every ship from the different wings. The Wing Command Console is used to give your wings orders the way you give in that wing has the Navigation Software MK 1 installed before it can be executed.

Other commands require other, non wing, ships orders. Flight wings come in eight delicious colours: Blue, Gold, Green, Orange, Purple, only that at least one ship has a particular upgrade. The Jump commands will work if only some ships have Red, Silver and White. But, only the ships with a Jumpdrive installed will actually jump. You then have the following options command. If that is enabled then all ships in the wing will send a separate message upon completing a available: The filter options allow you to display only command.

Select Display only ships in this wing, and then the desired wing colour default is any :: Default Configuration for all Ships: This section allows you set up the defaults for all ships in the wing. These settings are also available separately on all ships. The settings are similar to the ones Class and Current Wing default is none. Below that given above but instead of applying them to all ships in a wing, only the ships in this formation are affected.

You can move any ship to another wing. Ships available settings. Some commands will automatically create formations, such as some Navigation that are not in any wing can be added to a wing or you commands.

You can add a ship to the wing by simply clicking on its name. No fuss, no bother. The Wing Command Console is divided into seven sections. A: This is an opportunity to equip your ship with items you need or to improve your financial situation. There A: The missile fire probability is how often the ship will use its missiles in combat.

There are also two ways to target the desired container. If you see it floating in space you can click on it. All available drifting cargo is listed here. A: Use the command console to tell you other ships to follow you. The onboard computer Jump Drive, Energy Cells and navigation software. To do the same thing automatically you have to have the can order all your ships to jump with you.

Target the object of your desires as described above. The first choice will collect all available wares in the sector that you select from the sector map which opens automatically. The second choice lets you designate one particular container to Q: Where can I dock an M2 or bigger class ship? One word of caution: if you try to pick up a container that is too large for your cargo bay or if your hold A: Destroyers and Carriers can dock at a Shipyard for buying equipment.

TL class ships can dock there too, is already full, you may experience hull damage. Q: How do you load energy cells and other goods into M1 and M2 ships? A: Your ability to buy certain ships and high tech wares depends on your reputation with the race that sells A: There are several ways to do this.

If you find you cannot buy a particular ship like an M2 class destroyer, then :: a Request one of your ships to drop their freight in space and then retrieve the freight. A: There are three ways to move from one ship to another. The most fundamental but somewhat risky way :: c Visit TerraCorp Headquarters where you can purchase energy. The risk Q: What are the essential upgrades that I should have?

Should you collide with another object, it will rupture and your A: The Goner Temple sells the top three upgrades, which are a little expensive, but make survival in the career in space will end abruptly. The Jumpdrive allows you to travel quickly to distant sectors to protect your assets or The second method requires that you have the Goner Transporter Device installed on your ship of hunt down enemies.

The Transporter Device is used for beaming yourself or goods between ships. Finally, departure. Target your destination ship. When you click on the icon a second time, a context menu opens. Once you are within 5 kilometres of the destination ship, new good. You will see the teleporter glitter and before you know it, you will find yourself in the other ship.

If you Q: What if my kills leave more containers in space than I can put in my cargo bay? A: You can instruct one of your larger ships to collect wares in this sector.

The ship will have to have the For the third method, both ships must be docked at a station. You can only move to your own ships. There are general public.

The guide has been read by over , new pilots and is constantly updated with three types of patrols available. The M5 will move throughout the current sector and look for enemies. When one is found you will receive a message to that effect. Then it will be up to you to decide what to do about it. This one is available to all fighters that are larger than an M5. The primary difference between patrol and scout is that if your patrolling ship finds an enemy, it will attack it.

This command is available to the large ships, M6 or bigger. When selected, a menu opens to specify the patrol route. The patrolling ship will fly from one sector to the next, as you designated, and look for enemies. Q: How do I repair the hull of my ship? A: If your ship is not going as fast as it should be, it may have hull damage. The ship becomes slower as this damage increases..

To remedy this situation, go to any shipyard and trade with the station to get your hull repaired. Bigger ships have a greater hull density and will be more expensive, per percentage point of damage, to repair. A: Yes and no. Yes, in as much as the more kills you make, the more your rank increases. Also, the bigger your opponent the bigger the increase. If you kill enemies not just in their own territories but also in the Q: How do I deploy Squash Mines?

Target them and press [i] to bring up the info screen of the Squash Mine. No, because as your rank increase you will be allowed to buy bigger and better ships and Tech Select the command menu and then arm them. Q: How do I set up a Laser tower? Q: How do you use the strafe drive?

A: Eject it from the cargo bay. Target it and press [i] to bring up the information screen of the Laser tower. A: The strafe drive is standard equipment for all ships and is very effective in combat to avoid incoming fire. It will attack any foe that comes into range. The direction of the strafe is controlled by the [w, a, s and d] keys. Q: How do I use Fighting Drones? Access your Command toasted. They are pretty essential if you are trading in a TS ship.

Q: How do I get a ship to let me know that it has completed a command I gave? Q: How do I set up Wingmen? A: There is an option to have ships contact you once they have completed their current command. Your wingmen should also be equipped with a Jumpdrive and energy cells if you plan to jump to left idle for extended periods, losing you potential profit.

Otherwise they will have to travel through the individual sectors to catch up with you Q: If I am under attack can I get some help? A: Yes, if you have a good reputation with the local race, you can comm Destroyers, Carriers or Stations that are within range and tell them you are under attack.

They will then send you assistance if they have fighters available. Q: How do I command my ships to follow or protect me? Fight Command Software MK1 is required if you want your ship to protect you or if you want to command it to attack. A: Click on or hover over the Personal icon on the Sidebar the top button. Here is where you see a list of all your accomplishments.

There is a very large variety of ship designs in the X-Universe. This is primarily due to the fact that different A: In a word, yes but at a high cost. You can run illegal goods, like Space Fuel, Spaceweed, Slaves and races think differently about what is and what is not important when designing a ship.

The interesting thing Squash mines, or carry out not-so-legal missions for dealers at Pirate stations and steal from innocent is, they are all right, from their point of view. All ships are in a class, which serves to indicate what type of freighters.

You may pay a heavy price with your reputation and ranking of the races you prey on or whose ship it is, its function, size and capabilities. The ship types are as follows: sectors you try to take illegal goods through. You will also find yourself barred from docking at their stations or even hunted by them if they have cause to be really upset with you. They are lightly armed if at all and Q: How can I improve on my race ranks?

Most importantly, avoid collisions and fights with the races you want to improve your relations with! Improving your race ranks will make it possible for you to buy a Police license so that you get paid for your kills. You will then have an [L] after the race rankings in your pilot info for each race from whom you have obtained a license.

Q: I accidentally made a Station an enemy, can I make it friendly again? A: If you manage to upset a station manager, you need to find a pirate station within three sectors and look for any shady characters offering hacking services to change your status with that station. Will they take it back? It can carry many smaller fighters within its bowels. But be advised, Salvage Insurance is a single use item. Which means that if you invoke the terms of the insurance saving the game , the policy is cancelled.

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Editors' Picks All magazines. Explore Podcasts All podcasts. Difficulty Beginner Intermediate Advanced. Explore Documents. X3 Terran Conflict Manual. Uploaded by Diyei Pulverizador. Document Information click to expand document information Description: X3 terran conflict manual.

Original Title X3 terran conflict manual. Did you find this document useful? Is this content inappropriate? Search Advanced search. Quick links. Printable Manual for X3 Terran Conflict?? I was hoping to be able to print this manual on my deskjet, however it has a black background and white text. Is there a printer friendly version of the manual i can print, or am i stuck having to alt-tab out of the game to read the manual?

I did see a download available on Egosoft. May 09, You should be able to download the manual. What do you mean it's not allowing you to do so? You could try registering your game but I don't think that's a requirement. That said, I'm not sure whether it would help you as I don't know whether it's any more "printer friendly" than the one you already have.

May 09, seeing as it's bonus material the version from egosoft may be limited to people who've registered their game with the forum, but CBJ could tell you that better than I could however i've just checked and the version from steam looks identical to the version from egosoft, at first glance at least.

Agreed - the downloadable manual needs help Post by phragmented » Wed, 1.



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